I found these pages out there in the ether. Let's take a look.
SDL3 Wiki
Github SDL3
I cleaned up the code from last week a bit. Let's start again.
UDPClient.zip
UDPServer.zip
Since Umer, Z and N plus second year M have pushed us into the unknown world of SDL3, I guess we'll work this out together.
The theory of this stuff I can explain easily. The new API? Let's do it.
Build UDP project in Unity or Unreal to communicate with C++. No chat silliness, this time send
positional data including orientation.
I wanted to demonstrate how to serialize data at the byte level. Here is the finalized code I was writing in class.
UDPServer - wData.zip
UDPClient - wData.zip
UDPClientC# - wData.zip
In today's class I asked Cody to show you some code on how to make UDP work in Unity
For the extra credit: Do it between two Unity projects or better between a Unity build and an Unreal build
Hey, check this out. Our very own Peter put together some code to connect Nintendo's JoyCon to the an engine through bluetooth
JoyCon.h
JoyCon.cpp