Assignment 0:(not graded)
You really need to download the latest copy of GameDev.
Grab a new copy of ComponentFramework Vulkan.zip as well
Assignment 1:(16/20)
Don't break the code!
1. Give me a three light system a red one, a blue one and a green one.
2. Position all three in uniquely different positions.
3. I have created an empty Camera class for you. Move the Camera information from Scene0 into the Camera class.
4. Although I pass the model and normal matricies in the multiPhong pipeline, the normal matrix is
still being created with the inverse/transpose within the vertex. Please fix this situation to behave properly.
Extra: Uses Umer's DualQuaternians to handle the position and orientation of the Camera
Assignment 2:(16/20)
1. Build an actor class that contains model matrix, position, vel - the usual stuff.
2. Add a descriptor set to each each actor.
3. Add several characters (two or more) to the scene.