Assignment 1 due Feb 13

Making a checkerboard with several objects on the board (14/20)

As usual the art department has given me all kinds of assets that have the wrong orientation and scale. In this assignment the idea is to get all the parts of a checkerboard all put together.

Step 1:
Let's create a Scene1, I hope you remember how to do it from Graphics class last term.
Use "8x8_checkered_board.png" to texture the surface. You will find that the plane is not on the right axis you can fix this with a matrix rotate.

Step 2:
Add a new Actor, for example a checker piece. You can use any of three textures I have provided. Once again, use the scale and orientation.

Step 3:
Place a singular actor on a square. This might take some thinking and tinkering.

Step 4:
Make sure all the checkers are parented to the checkboard and move to checker board around to denonstrate it is parented.

For added marks try the following: (Up to 6 more)

  • Extra: Add all the actors in the proper places on each square and are parented correctly?
  • Extra: Can you add lights as in a LightActor?
  • Extra: Can you spin the board or slerp the board around?