Welcome to Game 258 - Game Engines 4
ECS Entity Component System
- Topic 0: Templates in C++ and other tools
Let's look at simple template functions and template classes
- Topic 1: Templates in ECS
TemplateDemo.zip
- Topic 2: The Components and Actors
Let's create some basic components and begin to flesh them out: TransformComponent, MeshComponent, Actor, and CameraActor.
In a proper framework:
ComponentFramework26.258.0
- Topic 3: Using the Components
In Let's start using the components with the actors
- Topic 4: Using Components to render an Actor in 3D. (Finally some graphics)
Get Mario on the screen!