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Topic 9:Systems
So far we have looked at Entities (Actors), and Components. Now let's look at the third part - Systems.
To start off with, let's look at collisions. In Unity and Unreal they call them colliders.
Let's start by creating a ColliderComponent.
This is the starting point of the of the collision system. First, define ColliderComponent.
This just holds the type of collision object you actor is using, sphere, AABB, and such. Here's the basic code
for the Component.
We will flesh these out in class. Be sure to show up.