Assignment 5 - end of classes

In this last project let's make an underwater scene bringing together diffuse, normal and height textures add phong lighting to the eval and frag shaders and magic.
Extra: In class I told you about the equation for making "fog" to complete this underwater scene. Here is the code:


Check out this link:
Microsoft's Fog (I know...)

Extra: Add Umer's jellyfish to the scene or the submarine.

Have a good summer