Assignment 4

In this project let's explore randomness through vertex manipulation of a sphere, I know, sounds fancy.
In class I will show you basic ideas of randomness. The coolest random code for graphics comes from a dude named perlin.
I'll walk you through it in class

Let's create a shader that will modify the surface of a sphere to wiggle over time so it looks like a water droplet.

Extra: Apply this shader to Umer's jelly fish